AI Insights · Timothy · October 2021
Top 5 Slime Games Performance in Brazil, Q3 2021
Discover how the top 5 slime games performed in Brazil during the third quarter of 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games in Brazil showed varied performance across downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Magic Slime: Antistress & ASMR from Finger Art Games saw a decline in both revenue and active users throughout the quarter. Weekly revenue peaked at around $3.4K at the end of June and then gradually decreased to approximately $2.4K by the end of September. Downloads showed a consistent downward trend, starting from 340 in late June and dropping to 19 by the end of September. Active users also declined steadily from 1.5K in late June to 449 by the end of September.
Slime Games: ASMR Simulator by Shake It had a relatively stable performance in terms of downloads and active users, with minor fluctuations. Weekly downloads ranged from around 62K to 69K in the first half of the quarter, dipping to around 32K in mid-August, and then recovering to approximately 43K by the end of September. Active users followed a similar pattern, starting at around 343K in late June, dipping to about 202K in mid-August, and then rising back to approximately 238K by the end of September. Revenue maintained a steady range, peaking at $202 in late June and settling around $93 by the end of September.
World of Slime Simulator Games from Solid Apps INC experienced a remarkable increase in downloads and active users mid-quarter. Downloads surged from 142 in early July to a peak of 3.7K in mid-August, before tapering off to 38 by the end of September. Active users mirrored this trend, starting at around 8.2K in late June, peaking at 8.5K in mid-August, and declining to 4.6K by the end of September. Revenue saw a similar fluctuation, peaking at $184 in late August and then falling to $40 by the end of September.
Goo: Slime simulator, ASMR by Exomind LTD had a stable but modest performance. Active users showed a gradual decline from 29K in late June to about 18.9K by the end of September. Weekly revenue remained relatively low, peaking at $103 in late June and settling around $75 by the end of September.
Jelly: Slime simulator, ASMR from Index Zero had a mixed quarter. Downloads peaked at 1K in late July before dropping sharply to 4 by early August. Active users increased from 1.7K in late June to a high of 2.3K in late July, then gradually decreased to 1.2K by the end of September. Revenue saw a peak of $186 in late July, with a significant drop to $0 by early August.
Overall, these top slime games exhibited a range of performance trends throughout Q3 2021 in Brazil. For more detailed insights and data, visit Sensor Tower.